Sam BartonMinimising Environmental Impact of High Noon HeistSince I started working on High Noon Heist, I wanted to minimise the impact it would have on the environment. The creation of my first...
Sam BartonImplementing a Catch Up MechanismA look into the types of catch up mechanics and how and why I implemented one in 'One Last Heist'
Sam BartonWhat I Learnt Playtesting at a ConventionLast weekend, I took the latest version of ‘One Last Heist’ to the UK Games Expo, to visit the Playtest UK area, where kind volunteers...
Sam BartonWhat I Learnt from Entering a Design ChallengeI recently entered a Button Shy design challenge. Button Shy are known for their compact games, which have a maximum of 18 cards and...
Sam BartonSet Collection Deep DiveWhether its the mechanic upon which a whole game revolves around or just a part of a big box game, set collection is one of the most...
Sam BartonDrafting Games That Work With 2The game I'm designing, has card drafting as a main mechanism. This isn't always a mechanic best associated with 2 player games for a...
Sam BartonThe Ethos of Table for Two GamesStarting a company by yourself, however small, is a big commitment. Before beginning this journey into game design and publishing, I...