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Sam Barton
Minimising Environmental Impact of High Noon Heist
Since I started working on High Noon Heist, I wanted to minimise the impact it would have on the environment. The creation of my first...
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Sam Barton
Implementing a Catch Up Mechanism
A look into the types of catch up mechanics and how and why I implemented one in 'One Last Heist'
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Sam Barton
What I Learnt Playtesting at a Convention
Last weekend, I took the latest version of ‘One Last Heist’ to the UK Games Expo, to visit the Playtest UK area, where kind volunteers...
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Sam Barton
What I Learnt from Entering a Design Challenge
I recently entered a Button Shy design challenge. Button Shy are known for their compact games, which have a maximum of 18 cards and...
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Sam Barton
Set Collection Deep Dive
Whether its the mechanic upon which a whole game revolves around or just a part of a big box game, set collection is one of the most...
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Sam Barton
Drafting Games That Work With 2
The game I'm designing, has card drafting as a main mechanism. This isn't always a mechanic best associated with 2 player games for a...
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Sam Barton
The Ethos of Table for Two Games
Starting a company by yourself, however small, is a big commitment. Before beginning this journey into game design and publishing, I...
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